charisma talents deepwoken

(+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. Glare - Opponents facing you are briefly stunned. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Vow of Mastery acquired by collecting 25 + Charisma. New to the Wiki? Flames of Denial - Place a kindled flame into your body. Guildmates take less damage from you and deal less damage to you. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. Gain bonus agility when climbing on all kind of surfaces, not only wooden ones. (+1 Passive Agility). These Talent are meant to make maintaining your ship easier. (+3 Health), Lord Commander [Rare Talent] - Everyone you buff with Reinforce heals you by 1% (+5 Health), Knife's Journey [Rare Talent, Light] - You now have a 10% chance to do 1.2x damage with light weapons. Crit procs are rolled for each individual target, not per swing. (+3 Health). (+3 Health), Can be identified by purple aura surrounding the character, goes on?? Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Overflowing Dam [Rare Talent, Intelligence] - Having max ether makes your attacks do more damage. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. Thresher Fangs [Rare Talent, Light] - Your Knife's Journey critical hits now deal 2x damage to armor. (+10 Health). Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). You cannot roll Eruption Path: Lava Serpent with The Final Act. (+3 Health), Impairing Blow [Common Talent] - [Greataxes] Basic attacks will slightly slow your enemy for 2 seconds. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Prerequisites: Wind Blade, 20 Galebreathe. (+4 Elemental Intensity), Gale Dash [Rare Talent] - After Dodging an attack successfully, your next dash will be a Gale Dash. Talk to Ciea which is located inside of the hive widow cave entrance. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. Prerequisites: Friends in High Places, 50 Charisma. (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. (+1 Ether, +1 Health), Commands Given: "Sleep", "Drop", "Eat", "Say (Text)", "Use", "Locate", Command: Run [Common Talent] - Command your servant to run with all their might. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. (+5 Sanity). The Card "Boom, Headshot" is a direct reference to the TF2 animated short, Meet the Sniper, in which the character Sniper says the iconic line while flicking a bobblehead. (+3 Health, +3 Sanity, +5 Ether). (+4 Ether, +2 Reservoir, +1 Health). (+4 Elemental Intensity, +2 Health). You cannot roll Risky Moves with Safety Dance and Observation. Graceful Flame - Conjure your comrades to rest by. These Talents are meant to reap the reward of your latest hunt or trick your enemies. Multiple copies of the same talent do not stack. Ice Beam - Release a ray of ice that freezes what it hits. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. Points Remaining: 327. Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. Complete Alpha's quest. (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. You can toggle spell shout visibility by typing '/e shout' into chat. Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. Note: Allows user to eat inedible items under the food category, as well as some that aren't. Landing 3 shots will make the 3rd shot deal elemental damage. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. Million Ton Piercer will be required to benefit from any other PEN bonuses. Obtained after fishing 10 times successfully. All Legendary Talents have been converted to Rare Talents. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. (+5 Health). Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. (+1 Ether). Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. (+4 Health, +1 Carry Load). Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Fire Gun - Upon activation, shoot a rapid bullets made of flame. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. This talent goes on a 3 second cooldown when a mantra is casted. Taunt - Taunt those around you, causing them unable to jump and to take more damage. (+4 Elemental Intensity, +2 Health). Nikoxxv 30 minutes ago User blog:Nikoxxv. (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. But I'm just a Talent description, I can't stop you. (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). Perform a cleave made of fire at close range. Under The Radar [Rare Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. This effect can only happen every 10 seconds. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. People blinded by Blinding Flame are Dazed for 2 seconds. A handful amount of Talents are locked with a prerequisite. Create a thick blue fog around you (simulating blindness). Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. (+3 Elemental Intensity). (+3 Health). You cannot roll Conditioned Runner with Fishman. Nepotism sure does pay! (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. Only one of the three is required, not all three, Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, All the Dead Gods [Rare Talent] - Your M1s now apply anti-heal. ago. (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. ?% HP. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. Prerequisite: Grand Javelin, 60 Thundercall. Trained Fist [Common Talent] - You can now equip Cestus. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. They will ask you to make 3 potions. Renamed mantras will use the new name. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. Introduced in the Verse 2 update, crucial talents have been given their own quests. Starting at 20 Charisma, you can get Vow of Mastery. {+4 Elemental Intensity, +1 Health}. Agility,?? Shadowcast mantras deal 20% more damage at night. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. Hunger drain from swimming is multiplied by an unknown amount. Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. (+2 Elemental Intensity). (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. Sacrade 20 days ago. it is common to find a sharko inside of the cave behind him, but if none spawn then you can find them at the sharko cave in lower erisia. Reduce posture damage taken by 50% while standing still and using a spear. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+3 Health). (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. These Talents are designed to improve and/or reward your ability to roll out of danger. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). You just wont get the extended speed boost on monsters. Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. Power. (+1 Passive Agility). Adret Roll chance: 16.3% Base stats: +2 Willpower, +2 Charisma Boost: Talent: Maudet second cooldown, Lancer's Impale [Common Talent] [Spears] - Hitting an enemy after a perfect dodge makes your next attack deal bleed damage. (+1 Passive Agility). Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire. (+2 Passive Agility, +6 Carry Load). Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. Master's Flourish - A powerful slash that chips through block and slashes through armor. Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. Seemingly strike fear into enemies. Robber Baron [Common Talent] - You hold onto more items when defeated. Refunds the ether cost of a mantra proportionate to your INT. There are certain cards that are handed to you automatically, free of charge. If the song permeates everything, then let it be your conduit, and you its master. You deal damage equivalent to 100% of your base damage, unaffected by any modifiers. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. (+6 Sanity), Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. (+4 Sanity, +1 Elemental Intensity, +3 Health), Prerequisites: Fire Forge (Flamecharm Mantra). Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. 40 agility. i.e Getting hit by Shadowcast mantras while having Galebreathe resistance will immediately change your resistance type to Shadowcast after being hit and vice versa. Prediction - Predict an opponents attack and reflect it. (+4 Health, +1 Carry Load), Indicated by a gold cell-shade outline on your character, Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. Certain ranges will require a health sacrifice. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. While this is active and they are on ice your rate of healing is doubled. Sing - Charm those around you with your powerful voice. Automatically summon a fire explosion similar to Fire Repulsion. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. The anti-heal effect is signified by a purple particle effect on the victim. Stepping out of the fray, you become a foundation of your allies' strength. Pure Iron, and Pure Gold are not able to be turned to a blacksmith. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. when this effect activates, attracting guards to the attacker. Doing certain actions that may influence your rolls, such as. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence Starting at 20 Charisma, you can get Vow of Mastery. (+1 Elemental Intensity, +1 Health). ". (+1 Ether, +5 Reservoir, +2 Health). (+4 Elemental Intensity, +5 Health). (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. (+1 Passive Agility). How charming! (+4 Ether, +5 Reservoir, +1 Health). Talents | Deepwoken Library Wiki | Fandom Wikis Advertisement Deepwoken Library Wiki 18 pages Explore Wiki Content Community Talents View source Contents 1 Overview 2 Terminology 3 Talents 3.1 Acrobat (2/? Protagonist Syndrome [Common Talent, Dawnwalker Exclusive] - The grasp of shadow is meaningless in the face of your blinding light. When you power up, you'll receive two hands containing five to six Talent Cards. At around 10-20 points of Charisma, you may start getting Charisma talents. (0.5s cooldown), Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility, +3 Health), Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. Synergizes well with Aerial attack Talents. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Willpower gives more reservoir and sanity which helps you stay in the depths longer. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. (+2 Passive Agility, +5 Elemental Intensity), Aerogliding [Rare Talent, Galebreathe Exclusive] - When falling from a high place, hold spacebar to generate wind currents until you hit the floor. Sing - Charm those around you with your powerful voice Talents. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. Enemies remain knocked for 15 seconds instead of 10. Build Creator - Deepwoken Tools. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. (+1 Health), Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. What are builds in Deepwoken? Prerequisite: Escape from The Depths once. The enemy must not be in combat to trigger this effect. Despite the wording, the base version of Time To Go still works. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. Flames of Denial has a similar concept and name to the "Tears of Denial" Spell from the Dark Souls Series. (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. Reality itself is malleable, pliable to your deft hands. (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. (+1 Elemental Intensity, +2 Health), Prerequisites: Graceful Flame, 40 Flamecharm. (+2 Elemental Intensity). Made By. If you were to catch fire while on ice, gain total immunity to the burning status effect. (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. ( +5 Elemental Intensity, +3 Health), Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. (+1 Passive Agility), Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. Incendiary Formula [Common Talent] - Bombs will set your enemies on fire upon detonation, as well as launch with more force. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Hell's Partisan is also triggered passively while this is active. (+20 Sanity) (Obtained by wearing a blindfold). (+3 Carry Load, +1 Passive Agility, +3 Health). (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. (Hyperarmor Benefit), Lose Your Mind [Rare Talent] - Deal more damage the more insane you are, but go insane 1.2x faster (+4 Health, +5 Sanity). Tell them about your wood. (+1 Passive Agility, +2 Health). Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Prerequisites: 50 Fortitude, Knight's Rally, Spare Nails [Common Talent] - You always keep a couple spare. Goes on a??? Friction reduction from ice sheets is negated. Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. Ice Spikes - Shoots up a spike of ice in front of where you're standing, dealing damage and throwing people up, usually dealing additional fall damage. Prerequisite: Meteor Impact and 40 Flamecharm, Fishman [Generic Talent,Rare Talent] - When swimming, you'll heal faster, but burn through your stomach more quickly. (+1 Elemental Intensity). If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. Charisma. Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. These Talents are designed to make you more effective in water. On your next Power Level, you are able to pick another hand of cards. You immediately reach the default PEN cap (50%). Most ingredients can be found at Fort Merit. (+10 ether). Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. (+4 Elemental Intensity, +2 Health).

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