virtual reality statistics

Analysts predict this industry will be earning $2.4 billion a year by 2024. That explains why these head-mounted display (HMD) devices made up the majority (60%) of the VR revenue share worldwide in 2021. Following them are healthcare, education, automotive, aerospace, and defense. If we look at how many VR headsets they sold so far in 2019, Sony remains the undisputed king of virtual reality devices with its Playstation VR gaming console. one of these links, we may earn an. terms. Either way, this represents the small portion of the population considering the majority of Americans in this survey, 76%, have never tried a VR headset. site, we may earn a commission. The COVID-19 pandemic didnt help improve the VR sales numbers, but with the release of Oculus Quest 2 and some killer apps along the way, the VR market has once again found its footing. USA Virtual Reality Rendering Processing Market Statistics 2023-2030: Driving and Challenging Factors, Revenue, Growth Drivers. What is the consumer perception of virtual realitys potential? cybersecurity products. Experts predict this overarching virtual market will explode to over $250 billion U.S. dollars by 2028. It concluded that 29% of U.S.-based VR users are male versus 20% are female. There are no major studies that we know of, but ophthalmologists agree that VR is no worse for the eyes than a computer screen. Its clear that the high equipment price is a major factor slowing the wider adoption of VR. However, sets can go as high as $699 for the new HTC Vive Cosmos and $999 for the Steam VR solution, Valve Index. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Market Guide will be sent to you. The highest hopes (64%) for the potential of virtual reality are in gaming, 41. no control over the personal opinions expressed by team members, whose job is to stay faithful to the truth As the prices of VR systems drop and more people become interested in this new technology, so its sales numbers go up. This is a significant boost. Other concerns: 67% worry that exposure to virtual reality media may lead to too much time spent in the virtual world, and 61% believe that VR abuse could lead to social isolation. The virtual reality market was valued at $15.81 billion in 2020. By 2025, the worldwide AR/VR gamer user base will increase to 216 million users, 6. Seems like most people just need to get their VR legs and get used to screens being so close and personal so they can truly enjoy VR. Virtual reality is currently among the most exciting disruptive technology options today. Aug 02,2022 Twitch is one of the worlds top streaming platforms and a few of its top channels are shared virtual reality content. This standalone VR HMD dominates Steams VR gaming statistics, overtaking the Valve Index headset (owned by 17% of SteamVR users). What does Chat GPT Mean for Enterprise-Grade XR? visitors clicks on links that cover the expenses of running this site. Both virtual and augmented reality products are steadily finding their audience. Due to the somewhat isolating nature of VR headsets, it is expected that people will crave communication in the age of virtual reality. Academy Of Animated Art | Learn & Create All rights reserved 2022, Consumer spending on AR/VR is expected to reach, 1. Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Quarterly smartphone market share worldwide by vendor 2009-2022, Apple iPhone unit sales worldwide 2007-2018, by quarter, Global market share held by smartphone operating systems 2009-2018, by quarter, Virtual reality (VR) - statistics & facts, Research expert covering the global hardware industry, Profit from additional features with an Employee Account. Another 39% are investing in upskilling their current employees to gain the metaverse skills needed for the future. 5% of the top 1,000 Twitch channels streamed VR games at least once, 50. While Oculus Rift is still dominating Kickstarters virtual reality stats, in the accessory department, its evident that people want to feel movement in VR. March 14, 2022. The consumer virtual reality market, divided into hardware and software segments, is forecast to reach 2.6 billion U.S. dollars in size in 2020. Virtual reality sounds like something straight out of a science fiction movie, but believe it or not, its becoming a part of life in 2023. You need at least a Starter Account to use this feature. This is followed by 26% allocated to creating advertising content, 25% to live streaming, 24% to film and entertainment, 22% to news and 20% to music. "Augmented Reality (Ar), Virtual Reality (Vr), and Mixed Reality (Mr) Market Size Worldwide in 2021 and 2028 (in Billion U.S. This, however, does not influence the evaluations in our reviews. The VR gaming industry is steadily growing. 45 Virtual Reality Statistics. According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. Your email address will not be January 17, 2023. What Is the Metaverse, and How Does It Work? Augmented reality (AR) headsets are facing a short-term decline of 8.7% nearing the end of 2022. Dollars). Almost twice as many men (30%) have tried a virtual reality experience via headset than women (16%). With more than 40% of the VR market share in 2018, gaming and entertainment are the dominant force in the virtual reality market. However, the United States is still the most prominent region for the VR market to date. partnerships - it is visitors clicks on links that cover the expenses of running this site. KommandoTech If you are eager to know what is ahead for the thriving sector in 2022, here are the latest VR statistics and insights. For example, only 7% of the surveys participants said they plan on reducing their VR usage. The VR market size is predicted to nearly double from 2022 to 2025. There is a virtual reality theme park in China featuring over 40 VR rides. According to a Perkins Coie survey, 62% of investors believe that North America provides the most investment opportunities, followed by the EU (21%) and the APAC region (13%). Slowly but steadily, its becoming the future of entertainment, and a helping hand at work. Worth $12 billion now, the VR market is estimated to grow to more than $22 billion by 2028. That could be due to the fact that 30% of Americans online aged over 18 express a desire to try VR technology. Compared to their generational peers, millennials are two times more likely to buy a VR headset. The global virtual reality in education market size stood at USD 656.6 million in 2018 is projected to reach USD 13,098.2 million by 2026, exhibiting a CAGR of 42.9% during the forecast period. HR is an important use case for VR in the enterprise, as per 92 percent of professionals: In a recent XR Association report, 92 percent of 250 human resource professionals surveyed viewed immersive technologies as a vital tool in the post-pandemic recovery phase. A Beginners Guide to the Virtual Reality Market. [1] You need a Statista Account for unlimited access. The World Economic Forum found last year that 3.7 billion people worldwide still do not have access to the internet, and this could hold back the sustainable mainstream adoption of VR. Predictions show that 5.9 million Americans will adopt VR by next year, 9. 52% of consumers want to attend virtual courses and training, 36. There was a time in the early 1990s when you couldn't pick up a magazine or watch a movie without virtual reality experiences tempting you to tumble down a digital rabbit hole with Alice and the White Rabbit. by Jasmine Katatikarn | Last updated Dec 6, 2022. "Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. section do not reflect those of DataProt. Request Sample best of the best. We are in process of revamping Virtual Reality in Education Market with respect to COVID-19 Impact. This is nearly ten times the $30.7 billion market size registered as recently as 2021. Metas Quest is still the first choice for less than 10 percent of buyers. Statista. According to Statistas augmented and virtual reality market forecast, this number is rising steady and could potentially reach a staggering $160 billion by 2023. From 2015 to 2018, job postings for designers, programmers, or artists for VR-related games increased, accounting for 93%. In the 55+ age bracket, that figure drops to 19%. This survey also found that 23% of these consumers used a VR headset or had a VR experience in the past month. Virtual Reality (VR) Collaboration Platforms Market Statistics The global virtual reality market size, valued at USD 10.32 billion in 2019, is expected to grow at a CAGR of 21.6% from 2020 to 2027. Please fill out the form below and your Media Kit will be sent to you. More than 1 in 3 US consumers would rather buy AR/VR devices from Apple: Even though Apple is yet to launch a VR headset, it has a large number of loyalists. Paired with that, managing traffic is another often overlooked field of potential use. DataProt's in-house writing team writes all the sites content after in-depth research, and advertisers have Almost one-third of VR users use virtual reality at least monthly, 4. In a survey, 30% of men had tried a VR headset but only 16% of women had tried one, 27. If you are an admin, please authenticate by logging in again. This revenue of global VR software within the B2C industry is predicted to increase substantially until 2027. They were also 3.75x more emotionally connected to the learning content resulting in 4x more focus than standard eLearning peers. This segment is projected to gain the fastest CAGR growth of 17.4% until 2030. 50% of respondents called the metaverse, an online virtual reality space, exciting. The following were our top virtual reality statistics and survey insights set to influence the industry in 2022. YouTube VR is rapidly gaining in popularity, and considering how influential the platform is, we can expect it to play an important role in the popularization of VR in the future. More people know about virtual reality than augmented reality. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. Gaming in VR is a fantastic experience, but even though prices are coming down, virtual reality gaming systems are still expensive. Some of our stories include affiliate links. Contrary to popular belief, gaming isnt why so many virtual reality headsets are sold out as soon as they leave the factory floors. It also found 83 percent said that the pace of investment will increase in 2022 and 37 percent expect a significantly higher pace of investment than in previous years. VR development is focused around gaming, entertainment, and social media - which is no surprise, considering how huge those industries are and how many people use VR to play games, interact with others, and watch TV shows. The next most interested group are Gen Z-ers, of whom nearly a fifth would buy this technology. all Reviews, View all Consumer spending on VR/AR has a growth rate of 34%, 24. Meanwhile, 15% of survey respondents said they are likely to buy a VR device in the next year. How much is the VR industry worth in 2023? 2023 COPYRIGHT DATAPROT ALL RIGHTS RESERVED. Analysts firmly believe that the market will continue growing at a quickening rate. VR allows you to live a story rather than being a passive observer, leaning into the wants of this younger demographic. VR user statistics reveal that just over a quarter (27%) of people aged 25 to 35 (i.e., young Millenials) are planning on buying a VR headset. VR statistics are expected to improve as headsets become cheaper and more widely available. At this point, AR is more attractive to companies from the financial side of things, as its easier and cheaper to develop AR than VR apps. Today, the VR headset market size is worth approximately $8.1 billion, 20. Remote control through VR could not only decrease the risk of injury, but also improve productivity in many industries. VR trends, when it comes to monetization, are moving toward in-app purchases within freemium apps (41%) and in-app advertising (39%). Samsung Gear and Google Daydream are the most popular VR headsets for mobile phones. 101.6 million people in the U.S. Americans use augmented reality, 3. According to. The following virtual reality statistics for 2022 will expound on the trend. Advertiser Disclosure: KommandoTech is an independent review site dedicated to document.getElementById( "ak_js_4" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_5" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_6" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Smart Guide will be sent to you. The graph shows the virtual reality (VR) market revenue in the United States from 2014 to 2025. There are many opinions on virtual reality, but the fact is that its here to stay and better than ever. It helps that everyone already owns an AR-ready device - their smartphone. 23 million VR-related jobs will open by 2030. 75% of the worlds top brands have virtual reality projects underway, 43. 2021 was a big year for virtual reality. While the technology is there and widely available, for an average consumer, its still a bit too pricey and weird. In practice, only 22% of children who have access to VR gear use their headsets for education, compared to 76% who use it for gaming. Augmented and mixed reality systems often use smartphone cameras while consumers are transported into virtual worlds through headsets that shut out the physical world around them. In addition to several high-profile VR releases, the technology also started gaining traction in business and enterprise applications. Register in seconds and access exclusive features. In 2020, worldwide spending on augmented and virtual reality was just over $12 billion. Not only that, but virtual reality statistics also show that VR is increasingly useful in commercial use and remote work. Healthcare is the VR segment with the highest projected CAGR of 19.3% from 2022-2030, 42. Forecasts from IDC Research predicted that investment into VR and AR would multiply 21-fold over the past four years. This number is much lower than in 2018 (41%), suggesting that VR is getting more user-friendly. An estimated 64 million Americans used virtual reality in 2022, 2. KommandoTech earns commission via affiliate programs, meaning we may earn a fee when you click on our link Currently, you are using a shared account. A virtual reality device could soon become a part of onboarding procedures in many companies across the world. As a Premium user you get access to the detailed source references and background information about this statistic. Over 67% are actively engaged in the metaverse for business and 20% are looking into it.

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